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Rüyn

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Devlog

  • Gold, a shop, and a deck that grows
    September 03, 2026 by Valleyguy
    0.2.0. A won fight now pays twice. Skill points still buy nodes in the tree; gold is new, and it buys cards. Your deck stops being a fixed fifty-two. New The shop. Nine face-down cards, dealt from the... Continue reading
  • One slab on the left, and the cards take the rest
    September 01, 2026 by Valleyguy#update, #ui, #game-feel, #deckbuilder, #roguelike, #love2d, #pixel-art
    0.1.13. The duel used to happen in a corridor. Two columns of numbers, one propped against each side of the field, and the five lanes squeezed into what was left — 98 pixels a card, which is less th... Continue reading
  • The first floor now runs in your browser
    August 29, 2026 by Valleyguy
    0.1.9. There's a playable demo on this page. It isn't a separate build: it's the game itself, cut at one level. Same enemies, same tree, same numbers — The Rat, The Gravedigger, and The Buried waiti... Continue reading
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